Cut up the day Finale: Cross/Boot

The last “base play” in our arsenal, and the final in post in my “cut up of the day” series is the cross concept.  It has got to be the most popular bootleg concept in football.  It is essentially the same as our Flood play but from a 2×2 alignment.  This concept is run at every level of football and from any sort of personnel group.

You end up with a Go/Clear out
a quick route in the flat (from spread it is a slow played out to sell the run look)
teams often use a TE, H back, or FB to chip block and then get to the flat

The backside slot or TE runs the deep cross over the inside LBs (who should be biting on play action)

We hit the out very often as the OLB covering him was often out leveraged due to his alignment and initial run read.  We were also able to hit the cross a few times when the OLB jumped the out, and ILBs sucked up on the play action, leaving a void.  Even against man the cross is a great concept because it is difficult to cover a speedy slot WR across the width of the field.

We sprinted to this concept, play actioned with sprint out pass pro
but my favorite way to run this concept was using a “boot” protection featuring a guard pull

I thought this concept worked exceptionally well for us because the guard pull added to the run action and in one game particular (where they had a DE who we simply could not block) this played slowed him up a whole lot.  He could no longer crash down when he read down block and blow up our guard.

Some of the clips feature a QB who began the year as our 3rd stringer! Starter got suspended a game, and he beat out the kid who was our backup all year during that week of practice.  The clips with #12 at QB were his first start at QB of his life.

I didn’t include it in the film but he even picked up a huge 4th and 4 conversion on this play with his feet when the defense didn’t bite on the run fake and flew out for pass.

I see this concept being a bigger part of our offense in the future as we begin to explore the use of some TE/H back stuff.

Cut up of the day: Sprintout

The sprint out game was a huge part of our offense this year. Our QB was a great athlete and was at his best when he could threaten the defense with both his arm and his legs.

By definition we can sprint to any concept in the play book with a one word tag for sprint, but our main sprint out game was

Curl/flat from a 2×2 set

And Flood from 3×1

I was AMAZED at how often we were able to hit the quick out. It was an easy completion for us especially near the goal line… At times I felt the entire stadium knew we were throwing it but we still completed it. It was a great answer for us when defenses wanted to load the box and bring everyone on the goal line.

Enjoy!

Curl/Flat

Flood

The best constraint to all of the sprint out passing IMO is the sprint draw…

I have written multiple posts about it in the past.  Tomorrow I will load some sprint draw clips.

Cut up of the day: 4 Verts

4 Verts wasn’t necessarily a huge part of our offense but it was our way of backing off corners some and hurting a team when they played single high against or no safety against us.
We hit one of the slots a number of times against cover 0 or 1.  Even on the completions I still think we sailed the ball too much, it needs to come out faster than some of the clips here.

There is also a long TD pass clip from a stop n go we ran.

 

Peekaboo: The “Look” Concept

I want to outline a very simple, “cheap” concept that I refer to as the “look concept’.  This is similar to a blog post written by @shotgunfball

I look at the field like chess pieces, much of moving the ball is trading pawns for pawns and one of the keys to making this work is making sure the defense displaces the same or more pawns than you do.

The “look” concept is a simple way of taking advantage when a defense doesn’t properly align to your formation.  I plan on using this a ton in trips, defenses are balanced, so when the offense unbalances (by going trips in this case) you force the defense to adjust in some way.  If there is no adjustment and they align 2 defenders out over your 3 then you have the advantage and must take it.

Our standard rule on run plays is for our WRs to stalk block.  We also have called screens we can run off of run fakes.  The look concept is a combination of the two.  We are running whatever run play is called, be it IZ/OZ/Counter/whatever.

The only difference is when we call/signal look after the play call it tells the QB to look at the defense over them.  If there are 3 over 3 then the QB sticks with the run play.  BUT if he see 2 defenders over 3 WRs he is throwing the bubble.  When WRs get the look concept they know #3 is running the bubble

Now if the defense doesn’t displace someone else from the box you have a built in answer, if they do you can keep with your running play you have called

Please excuse the 3rd grade level artwork below

I actually finished a book! (Dan Gonzalez – Concept Passing)

I got this book for Christmas, started reading it late Christmas night and finished it in 24 hours.

I must say that I hate reading books.  I am a fast reader, enjoyed it as a kid, but reading books just bores the life out of me now.  The last time I finished a book was 10 years ago when I was in 8th grade.  Once I got to High School I began hating reading, both for school and for pleasure.  I went through HS and my entire undergrad without reading books, even textbooks.

I have started a couple of coaching related books, thinking they would be interesting enough to captivate me but they never are.  I can read threads of coachhuey.com all night but something about sitting down and reading a book is almost unbearable.

The fact that I finished this book, and in 24 hours, speaks to how well written and interesting it is.  I must say that this is the first time I have read this book, but it will not be the last.  The diagrams help to “flesh out” what Gonzalez is saying but there is so much content that I do not think you can truly soak it all in on the first read through.

Gonzalez gives a thorough break down of his passing scheme.  He begins with a break down of his terminology, the importance/use of formations and personnel groupings within the concepts, and pass protections.

Gonzalez then goes in to each of the 9 pass concepts… he refers to them by name and by number.  Each is given a digit number, that when partnered with the pass protection gives the play.  Plays in Gonzalez’s system use a 2 digit number, the first gives the protection, the second the base pass concept.  They have many backside tags and route alterations to add on to the concepts.  To be honest I think there is too much for a high school offense.  The way he offers it up, if you did everything then yes, you could beat every single coverage under the sun, as well as every single adjustment from every single defensive player imaginable.  The problem is I think it is just too much to teach to 16 year olds, and I think it puts too much on the QB.  That said, the base concepts, with a tag or two is definitely doable and would provide the basis for a very effective HS passing game.

I am going to give a very brief description of the 9 concepts within the book.

Drag Concept:

Very similar to Air Raid Shallow, some tags/variations add a mesh look.

Vertical Concept:

4 verts, but Gonzalez teaches a seam read from one slot WR, as well as streak read routes from the outside WR.  I really like the way he teaches it much better than how we have taught it for the last 2 years.

Two Man Game Concept:
This is the stick concept in air raid terms.
Quick Concept:
This is actually multiple concepts.  They have several quick concepts that are called by name after the number
Corner Concept:
This is Smash or Hi/Lo.  Gonzalez offers two versions of this that are similar but have a couple slight difference.  Each is given it’s own number in his playcalling system but they are taught together because they are so closely related.
Horizontal Concept:
This is your standard curl/flat concept.
Numbers Concept:
This concept is designed to isolate WRs in one on one match ups.  Basically you are using a 7 man protection, having your two outside WRs run a deep out or something that isolates them on the corner.  Another WR will run a route to the middle of the field to give 3 vertical routes if you end up going against a cover 2.
Three Level Concept:
This is a flood concept, Gonzalez also includes a variation where instead of flooding the outside 1/3 of the field, the routes flood the middle 1/3 of the field… so you are high/lowing an inside backer rather than flat defender.
Object Concept: This is essentially a way of tagging a specific WR on a route designed to get him open 1 on 1, it is added on to another one of the base concepts (that are called by number) one WR is tagged with an object concept route and only that WRs route changes.
After reading this book I think the Object concept and other tags can be a lot to handle for most kids… I really don’t see myself incorporating them this year.
One thing that I liked is the pass game I have been drafting all off season for us next year lines up very closely to the concepts at the core of Gonzalez pass game.  It lets me know I was on the right track, and I will continue to use this book to help learn how to teach these core concepts better.
I am really in love with the Vertical, 2 man game, numbers, corner, and 3 level concepts in this book.
The Drag concept is a possibility for the future, we ran shallow and mesh this year… I didn’t love either one, but perhaps reading this chapter over again several times will make me value it more.
I highly recommend this book to any of you who think you have something to learn about the passing game.
Now I am off to start working on all of my rules to make these concepts able to work in all of our formations with as simple rules as possible.  I’m also starting to work on our verbal and signal no huddle for next year.

Attacking the back side of Trips with the SNAG Concept

I have recently become enamored by the “Snag” Concept.  Greater detail on the Snag Concept can be found on Brophy’s Blog .

There is both a 2 man and 3 man concept to the Snag play.  I specifically like the 2 man SNAG concept on the backside of our trips and that is what I will discuss in this article.

As I discussed in a recent post I love using trips to put stress on the defense and will attack that 3 WR side until it gets taken away.  It is important to have answer plays that hit on the single WR side to punish the defense for adjusting to your trips by putting 3 defenders out on your 3 WR’s.  Snag is a great play on the back side to take advantage of this.

The Snag concept consists of 2 parts, the “Snag route” by the WR, which is similar to a slant, he is basically trying to run directly behind the next LB and spot up when the LB crosses his face.

The RB runs what I will refer to as a speed swing from the back field.  He takes 3 steps laterally and sprints to the bottom of the numbers, he has to get here as fast as possible to force that weak side Lb to chase him, if he gets to the numbers without the ball he will turn it up the field.

The QB is working that weak side LB and is thinking he will throw the speed swing, unless that WLB sprints and chases it, thus opening the Snag Route right behind him.

This is a great concept against soft 3 and quarters.  It is workable against man to man, but the X must feel the corner trailing him and adjust his route to essentially run into the WLB, giving the RB a pick to get open.

This can be defended by a cover 2 defense in which case I will tell my QB to not work this on the back side.

Some of the plays I have thought of using this Snag Concept on the back side…

Flood

QB can work the flood concept on the trips side, or throw the 2 man Snag back side
Stick
This is my favorite way to run “Stick”. We run a lot of bubble and other screens so that bubble by Y can really open up  on the stick, OLBs will often FLY out to stop the bubble.  2 Man Snag on the back side of course.
Smash
I could see this being a great play for us if we invest the time in to it.  We are essentially getting in this play a concept that can beat anything we will see.  The trips side Smash Concept is our answer vs Cover 2, against a cover 3 or quarters defense we can work the back side Snag with ease.  And finally against man to man we can work the Rub on the Snag, or take our shot deep with H being matched up 1 on 1.
My goal with these concepts is to attack that trips side, but always have that SNAG concept on the back side as one of our answers for when the defense commits to taking that away.